0x3F - Update Statics
---------------------
Client->Server:No
Server->Client:Yes
Length:dynamic

byte 0x3F
short size
uint blockNumber (= X / 8 * MapHeight + Y / 8; MapHeight = Total Y map tiles / 8)
uint numItems
uint version
loop
{
	ushort artworkID
	byte X
	byte Y
	sbyte Z
	ushort hue
}

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